Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV show has come back to streaming services, and it's fair to say that viewers were agreeably astonished by the quality of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the player's experience.
There was Lucy the vault dweller, trying to act with integrity and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's authority and causes a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the radioactive wastes.
Building Anticipation for the Second Season
The show's first season finale disclosed a major secret about those responsible for the global annihilation that trapped a group of people in underground vaults for hundreds of years. It also left plenty of questions unresolved for the next installment – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Going into the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers insisted on real props and locations were fabricated, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s tangible.”
Indeed, virtually every element you see on-screen is practical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is made by skilled directors who are also passionate gamers, alongside the game developers behind the video games. This mutual respect for the universe is apparent in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This schedule will foster a new viewing experience, something the creators themselves are looking forward to engage with.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” says the game director. “I can't wait to seeing what people think.”